![]() ![]() A minor complaint as it takes less than a minute if you just run through, but I thought it was amusing that instead of just picking your starting stats from a menu and getting on with it, your career paths are chosen in-game - all in the name of "immersion", but actually this runs counter to immersion and breaks the fourth wall: "once you've chosen a posting that suits you, walk down the corridor and into the corresponding shuttle". First of all, you have to go through a banal tutorial which for some reason isn't separated from the main game a la Thief or Deus Ex. There is constant interaction between her and the player which often has a very real effect in terms of gameplay: she taunts you, set traps for you, interrupts your e-mails, and sends cyborgs to hunt you down whenever you do something to annoy her.Ĭontrast this with SS2. She always has some plot or other in motion, giving you the illusion (or, if you're playing on Story difficulty 3, the very real threat) of immediacy and, when you foil one of her plans, she is always one step ahead. Shodan is a constant presence, and this is what makes her a great villain. You're left to puzzle out the minutiae of what you have to do by exploring, listening carefully to logs, and using your own wits at no point do you have anyone barking objectives at you. Lansing sends you a few e-mails detailing the current threat and your broad objectives, but every transmission after the first is interrupted by Shodan. In SS1 you wake up from your healing coma and are thrust into this nightmare scenario with barely any guidance. ![]() In SS2 you can already see some of the elements of decline which have become staples of the genre. ![]() I too was disappointed with SS2, albeit for different reasons, though admittedly I was hyped up beyond belief seeing that everyone raves about it whilst the first rarely gets a mention. ![]()
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